Blockchain-based Crowdfunding Platform for Anime Creators & Fans. Twilight Coin ICO rating – not rated.
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PRE ICO Dates : 15/11/18 – 15/12/18
About Twilight Coin ICO (token sale)
Twilight ICO – is a platform for decentralized crowdfunding that enables anime studios and individual creators to collect funds. Anime studios and individual creators can have the rights to issue digital items by depositing TWC (Twilight Coin ICO) on this platform. They issue digital items (DIT: Digital Item Token) pertaining to their own future and past works recorded on the blockchain and collect funds through the crowdfunding for the items. The issuable digital items are autographs, original drawings, audio data, admission tickets, etc. Also, the secondary usage license (SUT: Secondary Usage Token) of own works can be issued by depositing TWC. This secondary usage license can also raise funds by selling it to secondary users.
TWC: Twilight ICO Coin
This is the token sold during the ICO. Anime studios and individual creators can issue DIT and SUT by purchasing TWC from the ICO or the market and depositing them on the platform. This deposit will be frozen on the platform and will be returned after 18 months. In addition, when executing the crowdfunding, 2% of raised ETH (Ethereum) will be converted to this TWC which will be cancelled from the platform (hereinafter referred to as “burn”). As more creators and anime studios participate in the platform, the amount of the TWC deposit and burn will increase, which will reduce the amount of circulated TWC in the market and improve
Crowdfunding / Anime Production
1. Studios/creators can disclose amine project proposals by making a TWC deposit. Anime fans carefully review it.
2. Fans send ETH to support the crowdfunding if they agree to the anime project
3. Anime fans receive DIT(digital item token) such as autographs, original drawings, audio data, admission tickets, etc. which is recorded on the blockchain.
4. Studios/creators produce anime by collected ETH, whose production status is regularly disclosed to fans
5. The completed anime work will be distributed, and fans can participate in sneak preview
The “C2C Anime Production System” Realized by TWC Project
The “C2C Anime Production System” which is a new way of anime production will be realized in this project. This is based on a decentralized crowdfunding platform in which anime studios and individual creators raise funds directly from general anime fans by issuing and granting digital items and licenses for secondary usage that are recorded on the blockchain. This platform enables creators and anime studios to issue and sell digital items such as autographs, original drawings, audio data, and admission tickets directly to their supporters to raise funds. The raised funds can be used for anime production. In addition, licenses to secondary usage can be issued and managed on the blockchain by utilizing this platform. As a result, the two problems of the production committee system can be solved
Creating Products Desired by General Anime Fans (Supporters)
On this platform, anime studios and individual creators release a plan for an anime work to anime fans for fundraising before production starts. The minimum funds required for the production will be set, and the collected funds will be returned if this minimum amount is not reached in this fundraising.
Therefore, only works and creators supported by a large number of anime fans will succeed in the fundraising without being swayed by particular fanatics, which will lead to the production of high-quality works desired by general supporters. Furthermore, creators can produce works based on the voices of supporters since the production progress will be periodically shared with supporters. As a result, the environment where supporters and creators are directly connected (C2C: Creator to Customer) can be established.
Improving Creators’ Work Environment and Securing Incentives
By utilizing this platform, anime studios and individual creators can spend funds collected directly from supporters and secondary users, which will lead to the improved work environment. In addition, since the license of a work belongs to a studio or an individual creator, license fees can be collected from the theatrical release, the platform distribution, sale of the official goods, and such once the work is released. The direct rewards the studios or the creators receive are strong incentives for them to produce successful works.